About This Game Gates Of Nowhere is a Fantasy/Horror adventure for HTC Vive and Oculus.You play as Lother, a Seeker, who is trying to recover the lost knowledge of the Alchemists. You'll be projected in a huge fantasy dungeon filled with awful and dangerous enemies, starting your adventure inside an abandoned dark prison . You must find the way out fighting to survive, solving hard puzzles, trying many different weapons to reveal at the end the mystery behind your journey. The game has four levels, The Awakening, Through the dark, WaterWorks and Inferno, providing at least 6 hours of amazing VR gameplay. You can try 10 different weapons, many items useful to interact with the environment and collect ingredients in order to create alchemical weapons and magic. 7aa9394dea Title: Gates Of NowhereGenre: Action, AdventureDeveloper:SymmetricalPublisher:IndieGalaRelease Date: 6 Jul, 2018 Gates Of Nowhere Download For Pc [Torrent] Have to get a refund, touch controllers rotated 90 degrees from where they should be.. let me say first off that i was not expecting to like this game. when i miss a vr game like this i assume its for a reason.but never the less i bought it and im glad i did.lets start with the pros;1X. controls are here, smooth loco and smooth turning, a few options.1. good visual style with a nice scary-ish setting. not neccisarily horror but dark and moody.2.alchemist system is great. you pick up items and they return to your secret room, which im guessing there is a few of these rooms. i have seen one.3. lots of craftable potions and gem like spells, i was surprised at the depth.4. inventory system and several weapons.5. cool weapon degrade system that actually breaks shields in mid battle, forcing you to use other weapons,now for the cons: also these play off the above pros respectively1X. controls are cumbersome, the inventory is a button click and a wheel spin. why this wasnt a good inventory like a backpack i do not know. also instead of pressing grab to hold an item you click trigger, to drop or unequip you double tap grip button, heres where the issues appear. controls are just too clunky and finger aching, it could have been simple, grab item off belt with grip and when you let go it drops or equips into your sheath, the wheel would just put items onto your hips, or use another method for weapon selecting.1.while things do look good, there are some anomolys where lag occurs during fights, not all the time but some, and some graphics issues in general,2.alchemist system should have a pouch or backpack that you put items in. then you pull the items out at a crafting station. it would have made it so much better than double clicking drop and it teleports to crafting area.3.lots of potions yes, but you basically toss them to the ground. this works, no real gripes here, they could improve it by making the items actual things like the healing rock thing could be a potion you drink ect.4.i think we covered inventory so lets move on to weapons. the weapons on oculus are just off. they tilt down at a angle and your hands dissapear when grabbing them, annoying to say the least.combat suffers similiarly, while there are good ideas for the combat and sometimes it does work decently, it just has not physical bearing, meaning weapons slide through enemys and if you turn health bars off its hard to tell when your actually hitting them or missing or blocking. then theres some clearer issues but overall its not to much of a waggler.5. the degrading of weapons is a good idea, i just wish that if you had a inventory like a backpack, that you could grab multiples of a items and basically use them like in the new legend of zelda game. basically the item degrades and breaks and you toss it, at that point you grab a new one, or unequip it before it breaks and repair it at a station.this said i know i have alot of feedback here, and considering the game isnt that old i wish they would rectify some of these issues, and make the game better, that said even with the shiz controls, i still loved the gameplay loop of fight, collect loot, heal and repair, move on and repeat. they do some things right and the environment makes for a good first time playthrough. if you catch it on sale i for sure reccomend you pick it up. i paid 6 dollars or so and it was a pleasant surprise, even with the issues mentioned. while im tempted to give a thumbs down to encourage the dev to fix the issues, i have to give them a thumbs up for actually doing it better than alot of other vr titles. still i would wait for a sale.. Good immersive hack and slash with beautiful presentation and some glaring issues."Gates of Nowhere" tends to attract what is in my opinion bit unjust number of negativity in reviews. There are numerous issues I will point below but I'd say it really works as immersive (linear) dungeon hack and slash horror crawler. With well done breakable weapons/shields.The presentation is flawless on the graphics side, the created dungeons are among the best VR underground sceneries I have seen. Be it narrow torches lit corridors, dark halls or oddly shaped tunnels with water dripping from some source above -this all works very well and doesn't feel like yet another store assets game (we've all seen the same dungeons/enemies models through many a games now, didn't we?). The combat becomes very hard as the games progresses to the point that ending of level 2 caused me to throw controllers in disgust. Also the weapons/spells controls are a bit cumbersome, especially in the heat of combat, but are not that big of an issue.Story? There is some bare minimal one I think, paid no attention, sorry!There are large (linear) levels to explore -and those nicely vary in gameplay. There might be moments of intense combat interviened with more scary (like, whole level 2... ohh my how well the tension was played in there. No, it was not the spooky moment. No not even now. Ha! Still not now. Maybe now? No... wait for it... oh how the f about now then?! Let me say my heart skipped a beat there...) traps avoiding through very spooky lone patch among darkness.There are big issues with "Gates of Nowhere", however.The weapons collisions with environment/other objects? Very not existing. Especially with scenery. Something what would be ok-ish in 2013 maybe but in times of games like Blade and Sorcery or Tales of Glory starts to be big issue. Another issue that developers apparently are unwilling to admit there is a problem with -is the very lack of interactions sounds. Smash your axe into wall, your own shield held in other hand, or a chain changing from ceiling -nothing, nada. Plus the non-existing collisions. Sometimes you can walk through 9 ft tall creature. Those really break the immersion that beautiful graphics and environmental ambient sounds create. And I will wave off the developers reasons not to fix this big breaker (performance impact issues with physics calculations and sounds triggering) as rather poor excuse. Those are things that if done well make games shine above the rest.As for combat, again, it's hit and miss. With blood. Once you get the hang of it and know how to time your attacks and blocks, going against several enemies at once is survivable. Use shields, those are your biggest adventage. Some shields serve also as blades, play with this fact to gain upper hand. Then pick up what enemies drop, sometimes your inventory wears off quickly. Or f it and use two weapons in both hands, maniac style, that creates quite a punch. Overall, the engagements let you choose your preferred method. Especially when you deal with the same group of enemies for the 5th time. Yes, you will die alot in this game. Spells help though ;) But there are times when nothing makes sense, swords bounce off air or go through enemies without effect. But when you time your strike well and enemy arm or head detaches into air ...then it is a good, good moment. Very nice animations of creatures help alot.Overall this games is hard. Dark Souls VR as people call it, can't verify, stayed away from DS series due to it's infamous difficulty level.This all aside as this review grew larger than I intended, do I recommend "Gates of Nowhere"? Heck yeah! If you like the Arx Fatalises, the Dark Messiashes of the 2d era and want to relive smaller bits of those in VR -then you shall find it here. Be warned of the issues I mentioned, pay less attention to those and you will enjoy the dark and gloomy patch in front of you. Just wear diaper during "Throught the Darkness" (you have been warned). Looks OK, sure have seen those zombies before perhaps in Brookhaven experiment. Game looks nice. Main issue was the locomotion method. Very odd whereby a pointless animation of your avatar is played walking to where you point, then you teleport there. Absolutley no idea what this is supposed to achieve other than slowing the framerate by adding a useless asset and animation plus it gets in the way of where you want to point lol. Would much prefer just teleporting or trackpad locomotion tbh.Sound glitched out halfway through, so the monsters weren't making any noises although the menu was still making it's clicks.. Action game with awful gameplay and great visuals.Weapons that replace part of your arm, hitboxes that are way bigger than character models and janky enemy attack animations make melee combat unbearable. Ranged is a bit better, it's just mediocre.. swords break in 4 swings. as a fencer combat is horrid.. Getting a refund,The game is extremely blurry. There are almost no graphical options to speak off. And the game forces Anti Aliasing which is horrible for VR. Game play is really bad to be honest.Please let me know, is it just me ? Anti Aliasing makes the game look like the clarity has been cut in half for me. i tryed to turn it off Nvidia drivers, but for some reason it did not work.Anyway: Graphics: 3 out 10 because everything was so blurry. even with the supper-sampling up to 180% it was still blurry.Controls: 2 out of 10. Smooth locomotion is horrible. You have to press the touch pad and about 2 seconds later your character lurches forward. And you move so slow i could not believe it. Gameplay: i only had 1 fight with the first enemy and it felt very bad. Skyrim felt a bit better in melee combat actually.Motion sickness: this is the first game that does smooth locomotion so wrong i actually felt something unpleasant. i'be been playing VR games for 3 years and played all the games that usually create motion sickness, and i never felt anything, until this game. Not even sure what's wrong.... i think the character has a strange acceleration when walking. Do not buy. First glimpse at our new game Haven (and it's not Furi 2): Hello,We are pretty excited to share with you a first glimpse at our upcoming game Haven. Since most of you know us from Furi, well, it’s not Furi 2.Haven is an Adventure RPG in which you play as two lovers who escaped to a lost planet. The only thing that matters to them is to stay together.The game will be available for PC and Consoles, and you will be able to play it solo, or with a special someone.We’ve been working on it for over a year now, and we will share more with you soon. To stay posted, don’t hesitate to:Add Haven to your Wishlist on SteamJoin us on our Discord server[discord.gg] Or register for our very occasional newsletter[www.thegamebakers.com]. CheersThe team at Game Bakershttps://store.steampowered.com/app/983970/Haven/Haven web page: https://www.thegamebakers.com/haven/. Gates Of Nowhere - Version 1.4.3 released: The new release is out, you can find a detailed description below:FOR OCULUS USERS ONLY: Aligned the pose of the hands accordingly with Oculus guidelines.The saving routine now saves a checkpoint in a new slot, so you can get access to all the previous progress.Various bug fixes and improvements.. Gates Of Nowhere - Version 1.4.2 released: Various bug fixes and improvements.. Release Date Confirmed: Hello everybody!We have confirmed the release date! Gates Of Nowhere will be published onAugust 3rd, 2017Enjoy your experience!. Gates Of Nowhere - Version 1.0.1 released: Hi guys thanks for your suggestions and feedback.We released the first Minor release which will patch some issues. Below you can find a detailed description:- We changed the teleportation system to a more standard look. We removed the Avatar completely. Instead we added a runic circle that will serve as the teleport target. The teleport has a maximum range of a few meters. Moreover we added a cooldown (a charging timer). Both these changes are needed for major gameplay features to work and can't be removed. Please keep giving us feedback on this.- The Torch will now have a reduced light when it overlapses with objects, along with a vibration feedback and deactivated shadows. This is to improve the visual impact when the light enters an object. - You may now calibrate the Brightness of the game. We added the option to open or close the camera lens, giving you freedom to have the dungeon look brighter than before. - We slightly changed the damage you do to enemies and the threshold of the movement required to deal it. You now need to hit harder to do more damage and very slow and short strikes will NOT be read as damage at all. This is just a quick fix to a small problem, a major overhaul of the combat system will come soon.- Various BugfixesWe really hope that you'll enjoy the game, and keep talking with us in order to improve the experience.Thanks another time for your great support.. Gates Of Nowhere - Version 1.3 released: The new release is out:We are approaching the final release of the game, and soon the story of your journey we’ll be revealed.New Chapter UnlockedThe last chapter “INFERNO” is now unlocked, which completes the adventure. New weapon unlockedYou can now play with the HAMMER. It can unleash a powerful explosion when it hits the ground. New “big” enemies.World interaction improvementsYou can now interact with dynamic clothes.Audio ImprovementsWe introduced Audio Spatialization, this should improve the audio immersion.Various bug fixes.. Gates Of Nowhere - Version 1.1 released: The long awaited 1.1 release is finally OUT! We apologize for the long wait, but as you can see you'll find tons of new features, content and fixes.As always below you can find a detailed description:Chapter 3 "WATERWORKS" unlocked. This completely new game level will offer more clues to solve, introducing new enemies and weapons.New EnemyIntroducing the Water Worms creature.New Enemies A.I.We re-engineered it from scratch. Not all the enemies are deeply affected yet, but now you’ll face enemies equipped with weapons and armor, which are now stronger and challenging. We'll still improve them during the next releases.New Enemies Animation SetAll the enemies now have a completely new set of animations which is based on Root Motion, so it looks better and more realistic.Desmemberment SystemNow you can cut an enemy in pieces.New Weapons UnlockedWe implemented the LongBow and the Spear.Introducing WorkshopIn this release we unlocked the Workshops, in which you can create 13 different alchemical items. In order to create them you have to gather ingredients all around the game levels. Any recipe has a specified quantity of ingredients. Here is a list of the available alchemical items. Pathfinder, Plasma Shield, Momentum, Blackrift, Re-genesis, White Noise, Frostbite, Inferno, Grinder, Berserker, Sunburst, Detector, Portal.Inventory UpadatedThe inventory shows the name of the highlighted item/weapon. You can now see the status of the equipment for each hand.IMPORTANT - Now you have to use the Trigger Button to pickup the highlighted item/weapon. You can't no longer use the Touchpad Button.Environment Interaction EnhancedNow you can grab and interact with many objects inside the world.Recharge Action When you put the hand inside the blue flame, it will repair only the equipped weapons. So if you do not have any weapon in your hand you'll not be able to repair them. The recharging time has been slowed down.Destructible WeaponsNow all the weapons can be damaged by using them and become useless . In order to use them again you have to repair them, or pick up the weapons dropped by the enemy which will substitute the broken ones.Oculus SupportWe added a full Oculus compatibility. Keep in mind that it is an early stage so please report any bug or give us suggestions about the key mapping.Sound ImprovementsWe are still improving the soundtrack and sound FX.
Gates Of Nowhere Download For Pc [Torrent]
Updated: Mar 22, 2020
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